![]() Get outta here.) We love playing games, and we love you. (I'm looking at you, League of Legends and DOTA. Finding and playing games together with our users is fun, so why not try new things? All games are discussed as long as they are of the MMO genre. We implore users to bring new games to the table, and encourage everyone to try them. Contributing:Īs a whole, the chat discusses and plays games of the MMO genre, we do not speak badly of any one game, and we are dedicated to finding a new release or diamond in the rough. We hope to provide assistance with any game, as well as introduce you to games you may not have heard of. ![]() The sweet joy of playing an MMO has finally come to life, publicly and for all users to see, with the new MMO Room! We have gathered as enthusiasts of the MMO genre to bring to you all a room dedicated to bringing together lovers of the genre and even converting some of you to fans of the category. Once you use this feature, you can't use it again until you finish a long rest.By Luka~. This effect ends early if you are incapacitated or die. You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.Your allies have advantage on death saving throws while within 30 feet of you.You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.You can use your action to gain the following benefits for 1 hour: Exalted ChampionĪt 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. ![]() This damage to you can't be reduced or prevented in any way. Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points. As a bonus action, you can bolster injured creatures with your Channel Divinity. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you. On a failed save, a creature can't willingly move more than 30 feet away from you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. As a bonus action, you issue a challenge that compels other creatures to do battle with you. ![]() When you take this oath at 3rd level, you gain the following two Channel Divinity options. You gain oath spells at the paladin levels listed. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. Without loyalty, oaths and laws are meaningless.Ĭourage. It is the mortar that holds the stones of civilization together, and it must be respected. The tenets of the Oath of the Crown are often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets. Source: Sword Coast Adventurer's Guide Tenets of the Crown ![]()
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